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Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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This is the complete list of members for COutputShader, including all inherited members.
| ApplyEffectParameters(CD3DEffect &effect, unsigned sourceWidth, unsigned sourceHeight) | COutputShader | |
| COutputShader()=default | COutputShader | explicit |
| Create(bool useLUT, bool useDithering, int ditherDepth, bool toneMapping, ETONEMAPMETHOD toneMethod, bool HLGtoPQ) | COutputShader | |
| CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) | CWinShader | protectedvirtual |
| CreateLUTView(int lutSize, uint16_t *lutData, bool isRGB, ID3D11ShaderResourceView **ppLUTView) | COutputShader | static |
| CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) | CWinShader | protectedvirtual |
| CWinShader()=default | CWinShader | protected |
| Execute(const std::vector< CD3DTexture * > &targets, unsigned int vertexIndexStep) | CWinShader | protectedvirtual |
| GetDebugInfo() | COutputShader | |
| GetDefines(DefinesMap &map) const | COutputShader | |
| LoadEffect(const std::string &filename, DefinesMap *defines) | CWinShader | protectedvirtual |
| LockVertexBuffer(void **data) | CWinShader | protectedvirtual |
| m_effect | CWinShader | protected |
| m_target | CWinShader | protected |
| Render(CD3DTexture &sourceTexture, CRect sourceRect, const CPoint points[4], CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) | COutputShader | |
| Render(CD3DTexture &sourceTexture, CRect sourceRect, CRect destRect, CD3DTexture &target, unsigned range=0, float contrast=0.5f, float brightness=0.5f) | COutputShader | |
| SetDisplayMetadata(bool hasDisplayMetadata, AVMasteringDisplayMetadata displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata) | COutputShader | |
| SetLUT(int lutSize, ID3D11ShaderResourceView *pLUTView) | COutputShader | |
| SetStepParams(unsigned stepIndex) | CWinShader | inlineprotectedvirtual |
| SetToneMapParam(ETONEMAPMETHOD method, float param) | COutputShader | |
| UnlockVertexBuffer() | CWinShader | protectedvirtual |
| ~COutputShader()=default | COutputShader | |
| ~CWinShader()=default | CWinShader | protectedvirtual |