#include <GUIListItemLayout.h>
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| | CGUIListItemLayout () |
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| | CGUIListItemLayout (const CGUIListItemLayout &from) |
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| | CGUIListItemLayout (const CGUIListItemLayout &from, CGUIControl *control) |
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| void | LoadLayout (TiXmlElement *layout, int context, bool focused, float maxWidth, float maxHeight) |
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| void | Process (CGUIListItem *item, int parentID, unsigned int currentTime, CDirtyRegionList &dirtyregions) |
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| void | Render (CGUIListItem *item, int parentID) |
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| float | Size (ORIENTATION orientation) const |
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| unsigned int | GetFocusedItem () const |
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| void | SetFocusedItem (unsigned int focus) |
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| bool | IsAnimating (ANIMATION_TYPE animType) |
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| void | ResetAnimation (ANIMATION_TYPE animType) |
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| void | SetInvalid () |
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| void | FreeResources (bool immediately=false) |
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| void | SetParentControl (CGUIControl *control) |
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| void | AssignDepth () |
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| void | CreateListControlLayouts (float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const std::string &nofocusCondition, const std::string &focusCondition) |
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| void | SetWidth (float width) |
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| void | SetHeight (float height) |
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| void | SelectItemFromPoint (const CPoint &point) |
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| bool | MoveLeft () |
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| bool | MoveRight () |
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| bool | CheckCondition () |
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◆ CGUIListItemLayout() [1/3]
| CGUIListItemLayout::CGUIListItemLayout |
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◆ CGUIListItemLayout() [2/3]
◆ CGUIListItemLayout() [3/3]
◆ AssignDepth()
| void CGUIListItemLayout::AssignDepth |
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◆ CheckCondition()
| bool CGUIListItemLayout::CheckCondition |
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◆ CreateListControlLayouts()
| void CGUIListItemLayout::CreateListControlLayouts |
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float |
width, |
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float |
height, |
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bool |
focused, |
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const CLabelInfo & |
labelInfo, |
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const CLabelInfo & |
labelInfo2, |
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const CTextureInfo & |
texture, |
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const CTextureInfo & |
textureFocus, |
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float |
texHeight, |
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float |
iconWidth, |
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float |
iconHeight, |
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const std::string & |
nofocusCondition, |
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const std::string & |
focusCondition |
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◆ FreeResources()
| void CGUIListItemLayout::FreeResources |
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bool |
immediately = false | ) |
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◆ GetFocusedItem()
| unsigned int CGUIListItemLayout::GetFocusedItem |
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const |
◆ IsAnimating()
◆ LoadControl()
◆ LoadLayout()
| void CGUIListItemLayout::LoadLayout |
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TiXmlElement * |
layout, |
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int |
context, |
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bool |
focused, |
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float |
maxWidth, |
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float |
maxHeight |
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◆ MoveLeft()
| bool CGUIListItemLayout::MoveLeft |
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◆ MoveRight()
| bool CGUIListItemLayout::MoveRight |
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◆ Process()
◆ Render()
◆ ResetAnimation()
◆ SelectItemFromPoint()
| void CGUIListItemLayout::SelectItemFromPoint |
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const CPoint & |
point | ) |
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◆ SetFocusedItem()
| void CGUIListItemLayout::SetFocusedItem |
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unsigned int |
focus | ) |
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◆ SetHeight()
| void CGUIListItemLayout::SetHeight |
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float |
height | ) |
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◆ SetInvalid()
| void CGUIListItemLayout::SetInvalid |
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inline |
◆ SetParentControl()
◆ SetWidth()
| void CGUIListItemLayout::SetWidth |
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float |
width | ) |
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◆ Size()
| float CGUIListItemLayout::Size |
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ORIENTATION |
orientation | ) |
const |
◆ m_condition
◆ m_focused
| bool CGUIListItemLayout::m_focused {false} |
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protected |
◆ m_group
◆ m_height
| float CGUIListItemLayout::m_height {0} |
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◆ m_infoUpdateMillis
| std::chrono::milliseconds CGUIListItemLayout::m_infoUpdateMillis |
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protected |
Initial value:=
std::chrono::milliseconds m_infoUpdateMillis
Definition GUIListItemLayout.h:66
Definition SystemClock.h:31
◆ m_infoUpdateTimeout
◆ m_invalidated
| bool CGUIListItemLayout::m_invalidated {true} |
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protected |
◆ m_isPlaying
◆ m_width
| float CGUIListItemLayout::m_width {0} |
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protected |
The documentation for this class was generated from the following files: