#include <TextureManager.h>
◆ CTextureMap() [1/2]
| CTextureMap::CTextureMap |
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◆ CTextureMap() [2/2]
| CTextureMap::CTextureMap |
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const std::string & |
textureName, |
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int |
width, |
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int |
height, |
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int |
loops |
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) |
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◆ ~CTextureMap()
| CTextureMap::~CTextureMap |
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virtual |
◆ Add()
◆ Dump()
| void CTextureMap::Dump |
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const |
◆ Flush()
| void CTextureMap::Flush |
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◆ FreeTexture()
| void CTextureMap::FreeTexture |
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protected |
◆ GetMemoryUsage()
| unsigned int CTextureMap::GetMemoryUsage |
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const |
◆ GetName()
| const std::string & CTextureMap::GetName |
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const |
◆ GetTexture()
◆ IsEmpty()
| bool CTextureMap::IsEmpty |
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const |
◆ Release()
| bool CTextureMap::Release |
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◆ SetHeight()
| void CTextureMap::SetHeight |
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int |
height | ) |
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◆ SetWidth()
| void CTextureMap::SetWidth |
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int |
height | ) |
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◆ m_memUsage
| uint32_t CTextureMap::m_memUsage |
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protected |
◆ m_referenceCount
| unsigned int CTextureMap::m_referenceCount |
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protected |
◆ m_texture
◆ m_textureName
| std::string CTextureMap::m_textureName |
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protected |
The documentation for this class was generated from the following files: