#include <D3DResource.h>
|
| static void | XMStoreColor (float *floats, DWORD dword) |
| |
| static void | XMStoreColor (DirectX::XMFLOAT4 *floats, DWORD dword) |
| |
| static void | XMStoreColor (float *floats, unsigned char a, unsigned char r, unsigned char g, unsigned char b) |
| |
| static void | XMStoreColor (DirectX::XMFLOAT4 *floats, unsigned char a, unsigned char r, unsigned char g, unsigned char b) |
| |
| static void | PSClearShaderResources (ID3D11DeviceContext *pContext) |
| |
| static size_t | BitsPerPixel (DXGI_FORMAT fmt) |
| |
◆ BitsPerPixel()
| size_t CD3DHelper::BitsPerPixel |
( |
DXGI_FORMAT |
fmt | ) |
|
|
static |
◆ PSClearShaderResources()
| static void CD3DHelper::PSClearShaderResources |
( |
ID3D11DeviceContext * |
pContext | ) |
|
|
inlinestatic |
◆ XMStoreColor() [1/4]
| static void CD3DHelper::XMStoreColor |
( |
DirectX::XMFLOAT4 * |
floats, |
|
|
DWORD |
dword |
|
) |
| |
|
inlinestatic |
◆ XMStoreColor() [2/4]
| static void CD3DHelper::XMStoreColor |
( |
DirectX::XMFLOAT4 * |
floats, |
|
|
unsigned char |
a, |
|
|
unsigned char |
r, |
|
|
unsigned char |
g, |
|
|
unsigned char |
b |
|
) |
| |
|
inlinestatic |
◆ XMStoreColor() [3/4]
| static void CD3DHelper::XMStoreColor |
( |
float * |
floats, |
|
|
DWORD |
dword |
|
) |
| |
|
inlinestatic |
◆ XMStoreColor() [4/4]
| static void CD3DHelper::XMStoreColor |
( |
float * |
floats, |
|
|
unsigned char |
a, |
|
|
unsigned char |
r, |
|
|
unsigned char |
g, |
|
|
unsigned char |
b |
|
) |
| |
|
inlinestatic |
The documentation for this class was generated from the following files: