#include <VdpauGL.h>
◆ glVDPAUFiniNV
| PFNGLVDPAUFININVPROC VDPAU::InteropInfo::glVDPAUFiniNV |
◆ glVDPAUGetSurfaceivNV
| PFNGLVDPAUGETSURFACEIVNVPROC VDPAU::InteropInfo::glVDPAUGetSurfaceivNV |
◆ glVDPAUInitNV
| PFNGLVDPAUINITNVPROC VDPAU::InteropInfo::glVDPAUInitNV |
◆ glVDPAUIsSurfaceNV
| PFNGLVDPAUISSURFACENVPROC VDPAU::InteropInfo::glVDPAUIsSurfaceNV |
◆ glVDPAUMapSurfacesNV
| PFNGLVDPAUMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUMapSurfacesNV |
◆ glVDPAURegisterOutputSurfaceNV
| PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterOutputSurfaceNV |
◆ glVDPAURegisterVideoSurfaceNV
| PFNGLVDPAUREGISTERVIDEOSURFACENVPROC VDPAU::InteropInfo::glVDPAURegisterVideoSurfaceNV |
◆ glVDPAUSurfaceAccessNV
| PFNGLVDPAUSURFACEACCESSNVPROC VDPAU::InteropInfo::glVDPAUSurfaceAccessNV |
◆ glVDPAUUnmapSurfacesNV
| PFNGLVDPAUUNMAPSURFACESNVPROC VDPAU::InteropInfo::glVDPAUUnmapSurfacesNV |
◆ glVDPAUUnregisterSurfaceNV
| PFNGLVDPAUUNREGISTERSURFACENVPROC VDPAU::InteropInfo::glVDPAUUnregisterSurfaceNV |
◆ textureTarget
| GLenum VDPAU::InteropInfo::textureTarget |
The documentation for this struct was generated from the following file: