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Kodi Documentation 22.0
Kodi is an open source media player and entertainment hub.
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list of controls that is scrollable More...
#include <GUIControlGroupList.h>
Public Member Functions | |
| CGUIControlGroupList (int parentID, int controlID, float posX, float posY, float width, float height, float itemGap, int pageControl, ORIENTATION orientation, bool useControlPositions, uint32_t alignment, const CScroller &scroller) | |
| ~CGUIControlGroupList (void) override | |
| CGUIControlGroupList * | Clone () const override |
| float | GetWidth () const override |
| float | GetHeight () const override |
| virtual float | Size () const |
| void | SetInvalid () override |
| void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
| void | Render () override |
| bool | OnAction (const CAction &action) override |
| bool | OnMessage (CGUIMessage &message) override |
| EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
| React to a mouse event. | |
| void | UnfocusFromPoint (const CPoint &point) override |
| Unfocus the control if the given point on screen is not within it's boundary. | |
| void | AddControl (CGUIControl *control, int position=-1) override |
| void | ClearAll () override |
| virtual std::string | GetLabel (int info) const |
| bool | GetCondition (int condition, int data) const override |
| float | GetTotalSize () const |
| ORIENTATION | GetOrientation () const |
| void | SetMinSize (float minWidth, float minHeight) |
| virtual CGUIControl * | GetFirstFocusableControl (int id) |
Public Member Functions inherited from CGUIControlGroup | |
| CGUIControlGroup () | |
| CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlGroup (const CGUIControlGroup &from) | |
| ~CGUIControlGroup (void) override | |
| void | RenderEx () override |
| virtual bool | SendControlMessage (CGUIMessage &message) |
| bool | HasFocus () const override |
| void | AllocResources () override |
| void | FreeResources (bool immediately=false) override |
| void | DynamicResourceAlloc (bool bOnOff) override |
| bool | CanFocus () const override |
| void | AssignDepth () override |
| void | SetInitialVisibility () override |
| bool | IsAnimating (ANIMATION_TYPE anim) override |
| bool | HasAnimation (ANIMATION_TYPE anim) override |
| void | QueueAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimation (ANIMATION_TYPE anim) override |
| void | ResetAnimations () override |
| int | GetFocusedControlID () const |
| CGUIControl * | GetFocusedControl () const |
| bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
| virtual bool | RemoveControl (const CGUIControl *control) |
| void | SetDefaultControl (int id, bool always) |
| void | SetRenderFocusedLast (bool renderLast) |
| void | SaveStates (std::vector< CControlState > &states) override |
| bool | IsGroup () const override |
Public Member Functions inherited from CGUIControlLookup | |
| CGUIControlLookup ()=default | |
| CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControlLookup (const CGUIControlLookup &from) | |
| ~CGUIControlLookup (void) override=default | |
| CGUIControl * | GetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr) override |
Public Member Functions inherited from CGUIControl | |
| CGUIControl () | |
| CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
| CGUIControl (const CGUIControl &) | |
| virtual | ~CGUIControl (void) |
| virtual void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) |
| virtual void | DoRender () |
| bool | HasProcessed () const |
| Returns whether or not we have processed. | |
| virtual void | OnUp () |
| virtual void | OnDown () |
| virtual void | OnLeft () |
| virtual void | OnRight () |
| virtual bool | OnBack () |
| virtual bool | OnInfo () |
| virtual void | OnNextControl () |
| virtual void | OnPrevControl () |
| virtual void | OnFocus () |
| virtual void | OnUnFocus () |
| virtual bool | HitTest (const CPoint &point) const |
| Used to test whether the point is inside a control. | |
| virtual int | GetID (void) const |
| virtual void | SetID (int id) |
| int | GetParentID () const |
| virtual bool | IsDynamicallyAllocated () |
| virtual bool | IsVisible () const |
| bool | IsVisibleFromSkin () const |
| virtual bool | IsDisabled () const |
| virtual void | SetPosition (float posX, float posY) |
| virtual void | SetHitRect (const CRect &rect, const KODI::UTILS::COLOR::Color &color) |
| virtual void | SetCamera (const CPoint &camera) |
| virtual void | SetStereoFactor (const float &factor) |
| bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
| CPoint | GetRenderPosition () const |
| virtual float | GetXPosition () const |
| virtual float | GetYPosition () const |
| void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
| bool | IsControlDirty () const |
| const CRect & | GetRenderRegion () const |
| return the render region in screen coordinates of this control | |
| virtual CRect | CalcRenderRegion () const |
| calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion | |
| void | SetActions (const ActionMap &actions) |
| void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
| Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. | |
| CGUIAction | GetAction (int actionID) const |
| Get an action the control can be perform. | |
| bool | Navigate (int direction) const |
| Start navigating in given direction. | |
| virtual void | SetFocus (bool focus) |
| virtual void | SetWidth (float width) |
| virtual void | SetHeight (float height) |
| virtual void | SetVisible (bool bVisible, bool setVisState=false) |
| void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
| bool | HasVisibleCondition () const |
| void | SetEnableCondition (const std::string &expression) |
| virtual void | UpdateVisibility (const CGUIListItem *item) |
| virtual void | SetEnabled (bool bEnable) |
| virtual void | SetPulseOnSelect (bool pulse) |
| virtual std::string | GetDescription () const |
| virtual std::string | GetDescriptionByIndex (int index) const |
| void | SetAnimations (const std::vector< CAnimation > &animations) |
| const std::vector< CAnimation > & | GetAnimations () const |
| CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
| virtual void | UpdateInfo (const CGUIListItem *item=NULL) |
| virtual void | SetPushUpdates (bool pushUpdates) |
| virtual bool | IsContainer () const |
| void | SetParentControl (CGUIControl *control) |
| CGUIControl * | GetParentControl (void) const |
| void | SetControlStats (GUICONTROLSTATS *controlStats) |
| virtual void | UpdateControlStats () |
| GUICONTROLTYPES | GetControlType () const |
| bool | IsControlRenderable () |
| Test whether the control is "drawable" (not a group or similar) | |
Protected Member Functions | |
| EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
| Perform a mouse action. | |
| bool | IsControlOnScreen (float pos, const CGUIControl *control) const |
| void | ValidateOffset () |
| void | CalculateItemGap () |
| float | Size (const CGUIControl *control) const |
| void | ScrollTo (float offset) |
| float | GetAlignOffset () const |
| int | GetNumItems () const |
| int | GetSelectedItem () const |
| float | GetControlOffset (const CGUIControl *control) const |
| Returns the position of the specified child control. | |
| SGUIControlAndOffset | GetFocusableControlAt (float target, int direction) const |
| Locate a visible and focusable child control at/close to the specified position. | |
| void | ScrollPages (float pages) |
| Scroll the list of controls, update the selected control and the pager. | |
| void | MoveTo (CGUIControl *control, float offset) |
| Change the selected control and scroll to the specified position. | |
| CGUIControl * | GetFirstFocusableControl () const |
| CGUIControl * | GetLastFocusableControl () const |
Protected Member Functions inherited from CGUIControlLookup | |
| bool | IsValidControl (const CGUIControl *control) const |
| Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. | |
| std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
| void | AddLookup (CGUIControl *control) |
| void | RemoveLookup (CGUIControl *control) |
| void | RemoveLookup () |
| const LookupMap & | GetLookup () const |
| void | ClearLookup () |
Protected Member Functions inherited from CGUIControl | |
| virtual CPoint | GetPosition () const |
| Return the coordinates of the top left of the control, in the control's parent coordinates. | |
| virtual bool | OnMouseOver (const CPoint &point) |
| Called when the mouse is over the control. Default implementation selects the control. | |
| virtual bool | CanFocusFromPoint (const CPoint &point) const |
| Test whether we can focus a control from a point on screen. | |
| virtual bool | UpdateColors (const CGUIListItem *item) |
| virtual bool | Animate (unsigned int currentTime) |
| virtual bool | CheckAnimation (ANIMATION_TYPE animType) |
| void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
| bool | SendWindowMessage (CGUIMessage &message) const |
list of controls that is scrollable
| CGUIControlGroupList::CGUIControlGroupList | ( | int | parentID, |
| int | controlID, | ||
| float | posX, | ||
| float | posY, | ||
| float | width, | ||
| float | height, | ||
| float | itemGap, | ||
| int | pageControl, | ||
| ORIENTATION | orientation, | ||
| bool | useControlPositions, | ||
| uint32_t | alignment, | ||
| const CScroller & | scroller | ||
| ) |
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControl.
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Returns the position of the specified child control.
| control | The control to be located. |
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Return the first visible and focusable child control.
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Reimplemented from CGUIControlGroup.
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Locate a visible and focusable child control at/close to the specified position.
| target | Ideal position of the control |
| direction | >0: Favor the control at or after the target for direction, otherwise the control before or at target. |
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Reimplemented from CGUIControl.
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Return the last visible and focusable child control.
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| float CGUIControlGroupList::GetTotalSize | ( | ) | const |
Calculate total size of child controls area (including gaps between controls)
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Reimplemented from CGUIControl.
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Change the selected control and scroll to the specified position.
| control | New selected control |
| offset | Offset of the top of the visible view |
Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Perform a mouse action.
Mouse actions are sent from the window to all controls, and each control can react based on the event and location of the actions.
| point | the location in transformed skin coordinates from the upper left corner of the parent control. |
| event | the mouse event to perform |
Reimplemented from CGUIControl.
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Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControlGroup.
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Scroll the list of controls, update the selected control and the pager.
| pages | direction and amount of scrolling. For example 1 to scroll down/right one page, -0.5 to scroll up/left half a page |
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React to a mouse event.
Mouse events are sent from the window to all controls, and each control can react based on the event and location of the event.
| point | the location in transformed skin coordinates from the upper left corner of the parent control. |
| event | the mouse event to perform |
Reimplemented from CGUIControlGroup.
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Reimplemented from CGUIControl.
| void CGUIControlGroupList::SetMinSize | ( | float | minWidth, |
| float | minHeight | ||
| ) |
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Unfocus the control if the given point on screen is not within it's boundary.
| point | the location in transformed skin coordinates from the upper left corner of the parent control. |
Reimplemented from CGUIControlGroup.
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